I finally caved and got an Xbox 360 over the winter holiday, allowing me to delve into some of the great gaming I’ve been missing out on lately. Hearing about Left 4 Dead from a friend at work was one factor in the decision to get the console — it’s excellent, non-stop, zombie killing fun, though it essentially requires a pay-for-play XBox Live account to be worthwhile.
Anyway, Left 4 Dead feels dark, scary and authentic, yet it remains eminently playable. Though the polish seems effortless, these features were calculatingly considered and brought to the surface with some very artful techniques. Check out the following blog posts, in which Valve designer Randy Ludeen discusses the “filmic effects” and lighting design that contribute to Left 4 Dead’s quality and success as a game.