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	<title>esguerra.cc &#187; xbox 360</title>
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		<title>Left 4 Dead&#8217;s cunning take on visual and game design</title>
		<link>http://esguerra.cc/blog/2009/01/06/left-4-deads-cunning-take-on-visual-and-game-design/</link>
		<comments>http://esguerra.cc/blog/2009/01/06/left-4-deads-cunning-take-on-visual-and-game-design/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 21:22:12 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://esguerra.cc/blog/?p=183</guid>
		<description><![CDATA[I finally caved and got an Xbox 360 over the winter holiday, allowing me to delve into some of the great gaming I&#8217;ve been missing out on lately. Hearing about Left 4 Dead from a friend at work was one factor in the decision to get the console &#8212; it&#8217;s excellent, non-stop, zombie killing fun, [...]]]></description>
			<content:encoded><![CDATA[<p>I finally caved and got an Xbox 360 over the winter holiday, allowing me to delve into some of the great gaming I&#8217;ve been missing out on lately.  Hearing about <em>Left 4 Dead</em> from a friend at work was one factor in the decision to get the console &#8212; it&#8217;s excellent, non-stop, zombie killing fun, though it essentially requires a pay-for-play XBox Live account to be worthwhile.</p>
<p>Anyway, <em>Left 4 Dead</em> feels dark, scary and authentic, yet it remains <em>eminently</em> playable.  Though the polish seems effortless, these features were calculatingly considered and brought to the surface with some very artful techniques.  Check out the following blog posts, in which Valve designer Randy Ludeen discusses the <a href="http://www.l4d.com/blog/post.php?id=1962">&#8220;filmic effects&#8221;</a> and <a href="http://www.l4d.com/blog/post.php?id=2129">lighting design</a> that contribute to <em>Left 4 Dead&#8217;s</em> quality and success as a game. </p>
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